You can import audio assets that you are certain you have permission to use in either. For complex meshes, it's recommended that you use the 3D Importer, located in the Home tab. obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. bmp format for use as textures/decals on parts, UI elements, mesh textures, textures for custom materials, textures for special effects, and more. Assets pending moderation display a yellow clock icon, while assets that fail moderation display a red exclamation icon. Imported assets enter the moderation queue and are only visible to you within their respective folder and within the Creations tab of the Toolbox. The bulk import tool is ideal for importing up to 50 files in one batch.
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